Episode 16: “Meta” Gaming with Savage Worlds

Mommy, Bull, and guest host David Garrett discuss several ways to add another layer of content and crunch to your Savage Worlds games.

Savage News:

Happy Jacks RPG ActualPlay of Savage RIFTS

ArcKnight Flat Plastic Miniatures 2 Kickstarter

GenghisCon Savage Worlds Raising the Bar Panel

Evolution of Fantasy Role Playing Games

“Meta” Gaming in Savage Worlds

David Garrett discusses his idea for a competitive Savage Worlds tournament game. You can download the draft of his Savage Worlds League here.

Don’t miss Runeslinger’s excellent essay on “Premature Imagination” and how this form of meta-gaming can unintentionally hamper your enjoyment of RPGS.

All of our hosts talk about ways to incorporate meta-level considerations in to your RPG campaigns and one-shots using media properties like Westworld, The Matrix, Ready Player One, AVATAR, Inception, and Assassin’s Creed as inspiration.

Appearing: Chris Fuchs, Christopher Landauer, David Garrett
Intro: Derek Johnson
Music: Jib
Editing: David Garrett

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Episode 15: Savage Worlds GMs the WORST in the Industry?

Are Savage Worlds Game Masters the WORST in the Industry? We tackle this controversial and provocative claim made on the G*M*S Magazine Podcast and more in this episode of the SavageCast.

Savage News:

Are Savage Worlds GMs the WORST Game Masters in the Industry?


Time in to Podcast: 48:00 minutes in  [——]   – 5:05 minutes left
Context: Jim and Paco are talking about what games have been bad for the industry. Late in the show Jim is talking about other Indie RPGs that are too hipster or too mico-cosmic to have wide appeal and he wonders why he’s bothering to publish indie games with these other games and hypothesizes that could rather just publish Savage Worlds stuff instead.

Jim Pinto: Every time I see another Indy game come out, it makes me wonder why am I making these kind of games too. Why don’t I just make a Savage Worlds expansion and just do that for the rest of my life.

Paco Jaen: No, don’t. Not Savage Worlds.

Jim Pinto: I just needed an example and that’s what popped in to my head. I can’t say GURPS anymore.

Paco Jaen: No, but you can use a good example.

Jim Pinto: Uh, I think, I’ve said this before. I like Shane, I like Pinnacle, I like Savage Worlds. I think the player base that I continue to encounter are the worst game masters in the industry.
So maybe we can say, that despite … we can add that to the list … despite the fact that Savage Worlds is a good idea and a good game, it has been bad for the hobby because it has empowered all these shitty GMs.

GenghisCon 40 is coming, February 16th-19th, 2017
We interview Matt Rowles, owner, on all the Savagery we can expect: Ed Wetterman, Shane Hensley, and more.

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Episode 14: Star Wars – Coming, Winter Is – Actual Play

savagecast_thumb_ep_014_Hail Savages!

Warning, the following podcast is rated NC-17 *No one 17 and under admitted* for depictions of intense and persistent violence, fantasy violence, implied violence, language well beyond polite conversation, profanity raised to an art form liberally dispersed from beginning to end, crude humor, consensual and non-consensual substance abuse, Nudity both sexually oriented and otherwise including male nudity and alien nudity and alien male nudity, and graphic sexual content of every sort: sexual content, sexual themes, sexual violence, sexual gymnastics, incest, BDSM, costume play, artistic orgasm, adultery, inter-species sexuality, Jedi mind trick gas lighting, and all sorts of references to non-consensual sex, impaired faculties sex, rape, kidnapping, false imprisonment, molestation, masturbation, mastication, hiding an electro staff in one’s anus and whatever you’d call getting your jollies off in the Saarlac pit.

Plus: Backstabbing, Murder, Theft, Jealousy, Genocide, False Flags, Evil Wizards, Terrorism and Revenge. And love, true love.

So if you’re not an adult, stop listening now. If you’ve ever been offended by people having the wrong kind of fun, stop listening now. If you’re already pulling up your fill in the blanks form letter with the words “problematic” “the galactic patriarchy” “alien cultural appropriation” or “sith privilege” stop listening now.

Do you like having your cherished Sci Fi and Fantasy properties unceremoniously tortured beyond recognition?

Do you enjoy foul language and offensive humor?

Are you an adult whose delinquency I can legally contribute to by way of this podcast?


Then you just might love this actual play from GenghisCon 2016. It’s a Sunday morning game I wrote and ran called “Star Wars: Coming, Winter Is” where the classic Star Wars characters get taken over by their Game of Thrones alter-egos.

It was an interesting experiment for me. I’ve never really included sexual situations in my games and this one goes to the extreme other end of that scale. Which frankly is more comfortable than trying to run or play in a sexual situation that is supposed to be taken seriously. Which I still doubt I’d ever bother with in a game.

I’ve never encouraged Player vs. Player action in my games and this game practically mandates it. You’ll notice that about half way through the game I don’t even have any NPCs to manage and it’s all just the players interacting with each other.

There’s also an interesting bit of GM fiat I pulled near the end. One of the characters basically ended the game, and it was totally appropriate and consistent with the character. So that was the theatrical release ending but we played out a Blu-Ray Director’s Cut with alternate ending, and I ran the next scene. We had about 20 minutes left, the next scene was necessary to provide at least one other character the pay-off they had waited the entire game to achieve, and it also gave the players who had just been killed in the first ending a chance at a different outcome.

Unfortunately a lot of this dialogue was in my head and didn’t get communicated to the players like “hey, great ending, not going to take that away from you, but who wants to see what would happen if we also do this next scene, too.” I think it worked out though.



A blonde knight with one hand. A princess in the highest ranks of power. Siblings. Lovers. Conspiratorial murderers who brought down the last regime to install their evil father on the throne. Lannisters? Nay, Skywalkers.

Alderaan was a false flag event. The destruction of the Death Star was an inside job. Anakin “Darth Vader” Skywalker and his progeny have always known, always been in league. Their rise to the top of the Rebel Alliance and the Empire is no-coincidence, it’s all been a part of their plan.

And now the only thing that stands in their way to complete galactic domination is YOU. Restore the Republic, oust the tyrants!


Podcast Introduction
0:00:00 – 0:04:30

Pre-Game Discussion: Shaved Wookiee Jedi Masters?
0:04:30 – 0:08:15

Actual Play Introduction
0:08:15 – 0:16:50

Bespin Love Shack
0:16:50 – 01:42:00

Space Fight, Space Fight!
01:42:00 – 02:06:15

Bathroom Humor Break
02:06:15 – 02:15:40

Shitty Volcanic Moon
02:15:40 – 03:13:45

Death Star THREE!
03:13:45 – 03:32:24


Identities obscured to protect the guilty:

GM: ▮▮▮▮▮ “Savage Bull” ▮▮▮▮▮▮
Han Solo: Ben ▮▮▮▮▮▮
Chewbacca: Chris ▮▮▮▮▮
C3PO: Chuck ▮▮▮▮▮▮
R2D2: Amber ▮▮▮▮▮-▮▮▮▮▮
Lando: Toan ▮▮▮▮▮
Boba Fett: Daniel ▮▮▮

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Episode 13: Things Are People Too!

We have our fingers knuckle deep into the zeitgeist of Savage Worlds (don’t worry, a little enlargement is normal at this age, it’s entirely benign and won’t necessarily progress) and a clear pattern has emerged recently: Savages treating non-people-things the way Savage Worlds treats characters.

In the upcoming Pirate setting that we’re working on, we treat Ships like characters, giving them stats and Edges and possibility for advancement, etc. We introduce you to our partner in crime and the workhorse behind the setting, Brett Weihing, and find out a little about his background in gaming and his thought process going in to the new crunch we’re bringing to the pirate setting.

We promised you a sneak peak at some of the concepts we’re playing with for the pirate setting, so here’s an excellent piece by the wizard Rick Hershey of Fat Goblin Games that’s going to be featured in the book.


Several of you listeners have written in asking about very similar concepts, treating non-characters like characters. Sean Masters asks how to model realm management in Savage Worlds, which can be done with a virtual character (to which Victor Diaz, Eli Kurtz, Eric Lamoureux, Michael Robbins, and Josh Eaves provided answers), and Charles Gerard of the Miskatonic University Podcast asked about how to stat up a village like an abstract NPC.

Next we field your questions about Reach 1 Weapons, First Strike, and Withdrawing from combat (Paul Lawrence from the UK); and how to model anthropomorphic PCs and where to find models for them (Jason Baldwin).

We also debut a new segment called RIPPED FROM THE HEADLINES! where we come up with plot hooks for your games based on interesting items in the news.  In this episode, creepy sounds from the dark side of the moon.

We kicked off the episode with a bit of book keeping: We’ve been publishing the podcast for 8 months, and in that time we’ve amassed 156 Google Plus members – 101 Facebook Group members – 62 followers on twitter – 11 ratings Itunes, published 13 episodes (this is the 14th counting ep 0!), wracked up a massive $7.42 in DTRPG Affiliate shillbucks and most importantly reached 14,500 Episode downloads.

We also announce that Ed Wetterman will be the Savage Guest of Honor at GenghisCon 2017, this February in Denver. 

Keep your questions, feedback, and suggestions coming.  Keep sharing and rating our shows on social media.  And keep listening.

Savage Links:

Anthropomorphic Animals on PEG Forum

Anthropomorphic Animals Minis

Anthropomorphic Animal Minis

Victorian Minis

Broken Earth

Beasts and Barbarians



Apollo 10 Astronauts hear Moon Music

Appearing: Chris Fuchs, Christopher Landauer, Brett Weihing
Intro: Derek Johnson
Music: Jib
Editing: Landauer

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Episode 12: GenCon 2016 Pinnacle Booth Interviews

savagecast_thumb_ep_012_While it might surprise you because sometimes his audio sounds like he lives in a cave, the Savage Mommy actually likes to go out and meet people, and sometimes even talk to them.

At GenCon 2016 he stopped by the Pinnacle booth to get the latest Savage Worlds news from Clint and Jodi Black, follow up with James Walls who appeared on the Kids in Gaming panel from our last episode, Mark Swafford who converted Thunderscape the World of Aden to Savage Worlds, and a slew of Savages who fell in to his trap.

01:20 – Clint and Jodi Black, Pinnacle
07:50 – James Walls, ILive4Crits
34:00 – Mark Swafford, Thunderscape
37:50 – Rhett Skubis from Chicago
39:55 – Brad from Wisconsin
41:55 – Joshua Guy from St. Johns, Newfoundland, Canada
43:13 – Michelle Powell from Denver, Colorado
44:26 – Dawn Studebaker from Fort Wayne, Indiana
45:58 – Lars from Denver, Colorado
48:02 – Kaylen Reddy from Economy, Indiana
49:51 – Kenny from Denton, Texas
51:04 – Becca from Chicago, Illinois
52:35 – Brian Berg, Total Party Kill Games, Iowa


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Episode 11: ConTessa Gaming with Kids GenCon Panel

savagecast_thumb_ep_011_We sent the Savage Mommy off to GenCon 2016 to bring back some highlights that the rest of us sad sacks who didn’t get to go missed out on.  Because the RPG community can often look like the Titanic after the life-boats launched, lacking in women and children, we’re excited to bring you this panel discussion.

Friend of show and ConTessa ambassador Darcy Ross — who you can check out on the new Cyper Speak podcast — assembled and moderated a sell-out panel of gaming luminaries, many of whom won well deserved Ennies the night before, covering the vital topic of kids in gaming.

Tabletop Gaming with Kids: Design, Storytelling, Facilitation, & Training the Next Generation

Shanna Germain of Monte Cook games, lead designer of kid-focused RPG “No Thank You Evil” which she debuted at GenCon.
Lynne Hardy of Modiphius Entertainment, lead designer of the tea-time steampunk pulp adventure RPG “Cogs, Cakes & Swordsticks”
James Walls & daughter Carrie Walls, of the Living 4 Crits blog and youtube
John Harness, founder of the RPGs for Kids Facebook community

A panel discussion on challenges, solutions, & joys of playing tabletop games with kids (your own and not). This panel [brought] together some great minds coming with a variety of backgrounds and experiences. The first half of the panel [was] questions from the moderator on topics of challenges and tips for gaming with kids, the second half [was] questions collected from audience members.

Since Savage Worlds is a gender and kid friendly system, it’s a popular choice to introduce kids to gaming and a platform that doesn’t pigeon hole or punish female characters or players.

After the panel, Savage Mommy interviewed panelist James Walls which you can catch in our next GenCon2016 episode along with short interviews with several other GenCon2016 Savage Worlds folks.

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Episode 10: Talk Nerdy to Me

savagecast_thumb_ep_010_We asked you to reach out to us at our SavageCast email, uproar@savagecast.com, with your Savage Worlds questions, and you did. So we get to the business of answering them.

We really enjoy interacting with the Savage Worlds community, so keep those questions coming.

Thank you to our large and growing listener base for supporting us through our first 10 episodes. Don’t forget to leave ratings and reviews on iTunes, as this helps us build the community and the quality of our shows.

00:01:30 – Savage Pirates

So, ye be startin’ up a new podcast do ye? Think ye c’n sail these waters where many’ve perished afore ye?

Seriously, you guys are doing a great job, I’m really enjoying your podcast a lot.

But on to my question:

What resources would you suggest for someone wanting to run a pirate game. I’m not really interested in having a bunch of magic as I’m leaning more towards a game with an historical feel to it, something along the lines of, “Black Sails.”

Additionally are there any setting rules, edges, or hindrances that you would suggest be included or excluded?

Thanks, and keep up the great show,

Scurvy Bilge Rat

Pirates of the Spanish Main RPG
Ultimate Pirates, Privateers and Plunder Guide (Savage Worlds)
Tabletop Heroes: Age of Piracy – Pirates
50 Fathoms Figure Flats
Skull Cove
Savage Worlds Freeport Companion

00:16:45 – Savage Voltron

Hi guys,

Good crossover episodes, really enjoyed every second and hope to see one with the Happy Jacks guys.

I recently GMed my first Con game and I find myself thinking “Wow, that would be a great Con game” and furiously scribbling notes for future games I want to run. While watching the new Voltron cartoon I got pumped and thought maybe I could try running Savage Voltron at a con but just couldn’t figure out how in the heck to do a fight with a giant robot comprised of smaller robots the players were piloting. Do you have any suggestions for how to achieve that “Giant Robot fueled by teamwork” feeling present in all the Kaiju movies and cartoons?

Thanks and keep it Savage

Karlen “The Savage Stalker” Kendrick

Kaiju Super Fun Time Go! – YouTube

Kaiju Super Fun Time Go! document
Iron Dynasty: Way of the Ronin

00:23:25 – Stacking Modifiers
00:40:11 – Savage Pro Wrestling

Hello Savage Cast crew!

I am a new Savage world DM coming from D&D (and recently running a lot of games on roll20). I tried savage worlds at Gencon last year and loved the flexibility and just recently ran a few ÉTU one sheets to get my feet wet before I run The Flood for deadlands this fall. I need assistance in two areas:

1) it seems in the one shots I ran, the modifiers were stacking up and it was taking too long to calculate if something succeeded. Am I doing this wrong or making this too difficult?

2) I am a big home brew setting person and a big pro wrestling fan. with the flexibility of the system, I really would love to do a pro wrestling setting because it matches the bigger then life characters, and the fast, furious fun ideal of savage worlds. I was thinking of using wrestling moves as arcane powers with the power point system but I wanted to get your idea of a good way to make wrestling moves or maybe even some setting rules. Sorry about the long email but this system inspires me with so many ideas and none of my friends actually play. Keep up the great job!

-DM Andre

Lucha Libre Hero
Lucha Libre Hero (HD Character Pack)

00:50:47 – Mixing Savage Settings

Dear Savagecast,

First time caller, long time listener.

I was wondering, given the massive number of Savage settings and source books from a variety of genres, what are your feelings on mixing them? If you’re in favor of it, what are some settings you like to mix? If you’re not in favor of it, why?

Looking forward to hearing your perspective on the topic.

Love the show,

-Chris Martinez (RivetDRivet on the RMS forums)

ETU: East Texas University
Realms of Cthulhu
Necessary Evil Explorer’s Edition
Solomon Kane
The Kerberos Club (Savage Worlds Edition)
The Day After Ragnarok

Battle for OZ

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Episode 9: Wild Die Crossover

savagecast_thumb_ep_009_This town ain’t big enough for TWO Savage Worlds Podcasts, so the Mommy and Bull faced off with Jaime and Eric from The Wild Die Podcast to lay claim to this dusty outpost on the podcast frontier. Or maybe we were just being neighborly and sat down to break bread with our broadcasting neighbors. Or maybe we got all 1% as the White Collar answer to their Blue Collar appeal. Or maybe we lost a bet. Or they won one. Or something.

Since their listeners actually send them questions, we answered a few of them over the course of two episodes, one on their podcast and the second one right here. We covered topics like “What one rule would you add to the rules,” “does Savage Worlds work with Theater of the Mind,” and “what dirty tricks do you use against your players?”

Catch Wild Die Podcast Episode 7: The SavageCast Crossover right here.

In the second half we talk about the Bennie Economy, a fast and dirty guide to Combat, and WTF is a plot point campaign anyway.

Eric Lamoureux’s A Cauldron Full of Mischief from Fabled Environments $3

Eric Lamoureux’s Fuhgeddaboudit! from Just Insert Imagination Pay What You Want

Interface Zero 2.0: The New York Reclamation Zone $6

Ultima Forsan: Macabre Ruthenia from GG Studio $9.90

The 6th Gun RPG is on sale at Pinnacle in celebration of the comic coming to an end. There are fewer than 100 limited edition hardcovers left.

Cackler Graphic Novel Available for Preorders

Kickstarter: Mystix Mapping System – Static Cling Maps for Tabletop RPGs

Kickstarter: Savage Drakonheim – City of Bones for the Savage Worlds RPG

Kickstarter: Gorilla Deck Bicycle Playing

28mm Miniatures of Apes in Boiler Suits with RPGs and Automatic Weapons

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Episode 8: World Building with Ross Watson and SPF

savagecast_thumb_ep_008_ Ross Watson of Accursed fame and Shaintar’s Sean Patrick Fannon join us for the first of our World Builders interviews. We’ve been talking about our World Builder interviews since the start of the show so we’re excited to bring you the first in what we hope is a long series delving into the thought process behind bringing you many and varied settings to play in.

SBN Podcast says goodbye after 41 episodes

Fear the Boot celebrates 10 years and over 400 episodes

Savage Bull is now helping with the setting Savage Mommy is currently working on. More info later.

Tacticon Guest: Karl Keesler 1980’s League of Extraordinary Gentlemen, 1970’s League Game, Goonies Meets the Ghostbusters and Mystery Men


Photo: Errisson Lawrence Costumes: Kym Barrett © 2015 Cirque du Soleil

Game Submissions for Tacticon (9/1 through 9/4 2016) are open
The first 10 GMs to submit games can win opening night VIP tickets to Turok (James Cameron’s Avatar meets Cirque de Soleil) coming to the Pepsi Center July 21st.

Tacticon Theme: Super Heroes

DriveThru RPG 25% off Sale on Super Hero products: SW Super Powers Companion, Necessary Evil 2: Breakout, Peacekeepers: SW, The Kerberos Club

Weird War I Adventure The 13th Warrior Released

Join the airmen of British XIII Squadron as they take the fight to the skies of Europe. Stand against German pilots, social rivals, dark sorcery, and a titanic hunter beyond your wildest nightmares!  The 13th Warrior adventure from Shane Hensley is the “War Never-Ending” stretch goal from the Weird War I Kickstarter.

Achtung! Cthulhu – Shadows of Atlantis Campaign
Achtung! Cthulhu: Keeper’s Guide

Not SW, but cool none the less: Anvil: the TRUE USER-FRIENDLY 3D printer for EVERYONE $299.00!! Ends Thu, Jun 9 2016

We’re doing a crossover show with the fellas from The Wild Die Podcast. We’re taking user questions.  So e-mail us.

Savage Mommy will be at Gen Con. He’s looking for people to interview. Publishers and fans. If you want to be on the show, e-mail us.

Appearing: Chris Fuchs, Christopher Landauer, Ross Watson, Sean Patrick Fannon
Intro: Derek Johnson
Music: Jib
Editing: Landauer

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Episode 7: RIFTS Enter the Odd Squad 2 of 2

savagecast_thumb_ep_007_We’re back with the BIG finale of the Savage Worlds RIFTS actual play of SPF’s Enter the Odd Squad. If you missed the first part, give it a listen now.

Before we get to the finale, our RIFTS veterans share their fond memories of world-destroying character builds from the old school Palladium rule set, and SPF hints at upcoming projects (Prowlers & Paragons) he has on the back burner, which will be coming to kickstarter later this year.

00:09:30 – Act 3 Begins

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