Are Savage Worlds Game Masters the WORST in the Industry? We tackle this controversial and provocative claim made on the G*M*S Magazine Podcast and more in this episode of the SavageCast.
- Ghost Punchers by Darryl Hardy
- This is Worldcrafting by Andrzej “Enc” Stój
- Gamecca Magazine Savage Review Series
- Olympus Inc is now for sale!
Are Savage Worlds GMs the WORST Game Masters in the Industry?
Time in to Podcast: 48:00 minutes in [——] – 5:05 minutes left
Context: Jim and Paco are talking about what games have been bad for the industry. Late in the show Jim is talking about other Indie RPGs that are too hipster or too mico-cosmic to have wide appeal and he wonders why he’s bothering to publish indie games with these other games and hypothesizes that could rather just publish Savage Worlds stuff instead.
Jim Pinto: Every time I see another Indy game come out, it makes me wonder why am I making these kind of games too. Why don’t I just make a Savage Worlds expansion and just do that for the rest of my life.
Paco Jaen: No, don’t. Not Savage Worlds.
Jim Pinto: I just needed an example and that’s what popped in to my head. I can’t say GURPS anymore.
Paco Jaen: No, but you can use a good example.
Jim Pinto: Uh, I think, I’ve said this before. I like Shane, I like Pinnacle, I like Savage Worlds. I think the player base that I continue to encounter are the worst game masters in the industry.
So maybe we can say, that despite … we can add that to the list … despite the fact that Savage Worlds is a good idea and a good game, it has been bad for the hobby because it has empowered all these shitty GMs.
GenghisCon 40 is coming, February 16th-19th, 2017
We interview Matt Rowles, owner, on all the Savagery we can expect: Ed Wetterman, Shane Hensley, and more.